The bouncy, electronic soundtrack by Xavier Thiry, conversely, is a nice complement. All the models and characters have a glossy, cartoon edge that comes off as too clean. There's even a Splatoon-esque meter that goes back and forth between each player showing the point totals accumulated throughout each level.Īlthough Pang Adventures sports some neat-looking backgrounds-look for the Loch Ness Monster swimming in between islands in Scotland-its overall aesthetic is a bit uninspired. Couch co-op is particularly fun-and easy, thanks to a forgiving revival mechanic-and encourages some healthy competition by way of end-of-stage scores. It's a game ideal for short pick-up-and-play sessions, alone or with a friend or family member along for the alien invasion. No matter the mode, the game plays well thanks to simple, accessible controls and easy-to-understand rules. This is mostly why Panic Mood, a seemingly-endless avalanche of balls and bubbles, is the game's best mode. Pang works better as a straightforward arcade action experience where players improvise on the run. The gimmicks on display make individual stages more memorable, but the slower-paced trial-and-error gameplay that comes with them robs the game of its frenetic twitch action. Pang Adventures' puzzle stages, while interesting and inventive mechanically, are something of a mixed bag. Only the game's final boss breaks the mold. The majority are reskinned and slightly different versions of the same cyclopic alien. Boss fights, while a wonderful idea in theory, are a missed opportunity. The new weapons, which include machine guns, flamethrowers, shurikens, and lasers, add some much-needed variety to the bite-sized stages of Tour Mode. Nowhere is this more evident than in Tour Mode, which boasts new weapons, boss fights-a first for the series-and a stronger focus on puzzling over twitch shooting (although there's plenty of that too). While developer DotEmu has remained true to the spirt of the Pang franchise, which goes back to 1989, it has added some new features and gameplay to spice things up for the 2010s. All three modes are playable with two people locally, and Score Mode and Panic Mode support online leaderboards. It's divided into three main modes: Tour Mode, a campaign adventure with 90+ levels and several boss encounters Score Mode, a repurposed campaign with three lives and no continues and Panic Mode, a 99-level wave-based gauntlet. Pang Adventures is a stage-based vertical shooting game where one to two Pang brothers run along the bottom of the screen, popping and avoiding contact with bouncing bubbles and balls. So they travel via cargo plane from Bora Bora to Scotland to Hong Kong (and many places in between), popping balls, earning high scores, and, hopefully, stopping the alien menace in its tracks. Only the Pang brothers, with their jean shorts, baseball caps, and trademark grapple guns can save the planet. Earth is under attack by millions of bouncing balls, set loose by an invading alien force. Pang Adventures' story is slight, befitting its arcade origins. A couple of its innovations-boss battles and a greater emphasis on trial-and-error puzzling-highlight some missed opportunities, but overall what's bundled here is a decent mix of old-school danger and new-school accessibility. It's a sporadically-fun puzzle-shooter with a welcome mix of modes, support for two players in local co-op, and some colorful assets. Pang Adventures, the latest in the cult arcade shooting series Pang, manages to ride that line between unoriginality and heresy. Stick too slavishly to, or veer too wildly from, the source material and you're bound to turn off a big chunk of consumers. Planning a video game revival is a mostly thankless task. Artists : Y.N, Akagi, Joe, A.By Evan Norris, posted on 10 January 2019 / 4,683 Views Misawa Character designers : Imo, Tom-Pang, S. Obata (Manhattan) Programmers : Cat, Yoshinobu Inada (Ine), T. The gun powerups cannot be used in conjunction with each other.Ĭredits: Planners : Da., Futoshi Kuwahara, S. Powerups are found by popping certain bubbles, shooting boxes, or shooting certain unmarked spots in the level. Collection allow two players to play simultaneously, the Super NES version only has one player mode. Although the arcade game and the PlayStation version included in Buster Bros. When the player character touches a monster, they die. Occasionally, monsters walk or fly on to the screen. Sufficiently small bubbles simply vaporize when popped. Similarly to Asteroids, when a player pops a bubble, it splits into two smaller bubbles. There are two different modes: panic mode and arcade mode. The object of the game is to use a gun to pop bubbles that bounce around the screen. Go round-the-world in Pang! 3 to destroy bouncing balloons that are terrorizing the world.
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